AI Insights · Timothy · October 2021
Top 5 Interactive Story Games on Android in Turkey - Q3 2021
Discover the performance trends of the top 5 interactive story games on Android in Turkey during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 interactive story games on the Android platform in Turkey showed varied performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of each app’s performance based on data from Sensor Tower.
Chat Master! saw a substantial decline in weekly downloads from 145.7K in late June to around 6K by the end of September. The weekly active users followed a similar downward trend, starting at 214.1K and dropping to 25.2K by the end of the quarter. Revenue peaked mid-July at $12 but declined to zero by the end of September.
LUV: Interactive Adult Game XX experienced a peak in weekly downloads in early August with 39.6K, before declining to 866 by late September. The app's weekly revenue saw fluctuations, peaking at approximately $2.7K in late August but dropping significantly to $17 by the end of the quarter. Active users also decreased from 24K to 5.2K over the same period.
Love Sick: My Love Chapters demonstrated a steady increase in weekly downloads, reaching a high of 27.2K in mid-September before settling at 18.2K by the end of the month. Active users peaked at 68.9K in mid-September, showing a consistent rise from 17.1K in late June. Weekly revenue also saw growth, peaking at around $1.3K in mid-August before gradually declining to $420 by the end of September.
Tabou Stories®: Love Episodes had a peak in weekly downloads at 15.5K in mid-July, but this number tapered off to approximately 1.3K by the end of September. Active users mirrored this trend, starting at 40.2K and dropping to 15.2K. Revenue reached its highest point at around $1.1K in mid-July but fell to $45 by the end of the quarter.
Romance Club - Stories I Play showed a significant peak in weekly downloads at 15.5K in late July, with a gradual decrease to 4.2K by the end of September. Active users saw a high of 175.9K in early July, declining to 110.5K by the end of the quarter. Revenue fluctuated throughout the quarter, peaking at approximately $833 in late August and ending at $401 by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.